Geist for GameCube — finally, a game that lets me turn into a ghost and possess a soda machine!

This whole sequence is a great example of Geist’s puzzle-solving gameplay. The protagonist possesses the soda machine, rattles it to shoot out some soda cans, dispossesses the machine, possesses one of the cans, rolls it across the room, and pops it open to freak out a scientist. Take a look…

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