Why go through all the hassle of breaking out of prison in Fugitive, a 1996 puzzle game for Windows, when you have awesome amenities like a soda machine on the inside?
The Video Game Soda Machine Project
Obsessively Cataloging Video Game "Pop" Culture
Why go through all the hassle of breaking out of prison in Fugitive, a 1996 puzzle game for Windows, when you have awesome amenities like a soda machine on the inside?