Pokémon GO

I’m proud to induct the first augmented reality soda machines into the Video Game Soda Machine Project. What a time to be alive! Thanks for the screenshot, @StuartForbes!
The Video Game Soda Machine Project
Obsessively Cataloging Video Game "Pop" Culture

I’m proud to induct the first augmented reality soda machines into the Video Game Soda Machine Project. What a time to be alive! Thanks for the screenshot, @StuartForbes!

The Ferry Terminal in the Pokémon Sun and Moon demo features a soda machine! Unfortunately, everything in it costs one million Pokémon Dollars. [Source]

Assessing infrastructure damage and inspecting soda machines in INFRA. Now, should I choose Splurt or SeptiMAX?

Thanks again, ReverendTed!

A whole bunch of soda machines from Spec Ops: The Line! [Source]

Why not take a break from hacking reality in Else Heart.Break() and enjoy an ice cold soda? Thanks, Hans!

A pair of BioCola vending machines from Killing Floor. Taste the Hazzard! Why the extra z? Because it’s JUST THAT HAZARDOUS! Thanks for the screenshot, Sullivan!

Resistance movements rely on energy to succeed, and what better way to replenish that energy in Homefront than a Full Throttle energy drink?



MyCoke (also known as Coke Music and Coke Studios) was a Habbo Hotel-inspired online game that ran from 2002–2007. It featured a few different soda machine styles.
Let’s take a look at the soda machines from River City Ransom across a few different platforms, starting with the NES!

Next up is the Sharp X68000 port!

Finally, we have the TurboGrafx-16!

Oh, and the Game Boy Advance version is already in the archive. [Source]