
The halcyon days of gleefully chugging Mountain Dew in Meez are at an end. The virtual playground closed shop in 2017. [Source]
The Video Game Soda Machine Project
Obsessively Cataloging Video Game "Pop" Culture

The halcyon days of gleefully chugging Mountain Dew in Meez are at an end. The virtual playground closed shop in 2017. [Source]

I ollied a park bench, did a 720 into a moto whip, followed by a bunny hop barspin into a suicide no-hand, and finished with a double soda machine find in Dave Mirra BMX Challenge for the Wii.

That’s a fine looking Coke machine in front of Gus’ Gas in the DOS version of Street Rod. It’s a bit more abstract in the Commodore 64 port.

The Amiga version is already in the archive.

This ornate Coca-Cola machine is a bit of a mystery. The sprite was ripped from Dungeon Fighter Online, but it’s unclear whether it’s an unused asset, a region-specific object, or part of a forgotten limited-time event. Can anyone shed some light on its origins?
UPDATE: Reddit user m0mentum_ confirms this soda machine originally appeared during a 2009 event in the Korean version of the game. Thanks for solving the mystery!

Just how ubiquitous are video game soda machines? Well, there’s a Pepsi machine in Quest for Bush (a.k.a. Night of Bush Capturing), a 2006 FPS developed by an al-Qaeda propaganda organization.

Not long after The Sims launched, Maxis partnered with Pepsi to deliver this soda machine as free DLC. This entry wouldn’t have been possible without fan-driven efforts to preserve the Pepsi machine DLC and patch the game’s launcher for Windows 10. Thanks, everyone!

I’m not sure I have the timeline correct, but the 2009 version of Bionic Commando seems to have launched with Pepsi product placement, which later switched to a generic soda machine.

Perhaps a contract expired?

Hoopin’ it up with Mountain Dew in NBA 2K17! Hey, I wonder if Mountain Dew returned to sponsor NBA 2K18, too…

I’ll take that as a “yes.” [Source]

Rehydrate between games in NBA Street Homecourt with your choice of Sprite or Gatorade!

Hey, it’s the Pepsi machine from Maniac Mansion! The image above is from the DOS (V1) version. Pictured below are the Amiga, Commodore 64, and Famicon releases.


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Meanwhile, the NES port is already in the archive.
As part of a 1983 promotional campaign, Coca-Cola began outfitting Coke vending machines with Catch-a-Coke, a simple LCD game customers could play while waiting for the machine to dispense their drinks. The virtual Coke machine on the left side of the screen is, to the best of my knowledge, the first soda machine to ever appear in a video game.
Here’s a photo of Catch-a-Coke in action, direct from the Coca-Cola Company’s 1982 annual report.
You can get a better idea of what these Catch-a-Coke units actually looked like in the photo below. Please note that Catch-a-Coke is not to be used as a gambling device.
While we’re at it, here’s a news item covering what would eventually become Catch-a-Coke in the April 1983 issue of Electronic Games.
Here’s another Catch-a-Coke news story from the February/March 1983 issue of Vidiot.
If you want the real scoop on Catch-a-Coke — complete with a blurry screenshot — check out the April 1983 issue of Video Games…
Later in the year, Bandai Electronics would go on to produce a handheld version of Catch-a-Coke. This promotional item, pictured below, was distributed to members of the Coca-Cola sales team. Now, go out there and sell some Coke!
Image credits: The Retroist, eBay, YouTube.

Take a voyage down the Nile in Pepsi: All Over the World for the Amiga and enjoy an ice-cold بيبسي.

The end-of-level bonus screen in Coca-Cola Kid for the Sega Game Gear is presented in the style of a Coke vending machine!

Why settle for Powerade in Tony Hawk’s American Wasteland when there’s a vending machine that sells a mysterious soft drink known only as Sauce?